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start [2020/07/15 18:54]
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start [2022/08/22 20:32] (current)
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-====== Dinamica EGO ======+====== Dinamica EGO ======
  
 ===== Overview ===== ===== Overview =====
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 The software environment,​ written in C++ and Java, holds a series of algorithms called functors. Each functor performs an operation. We have implemented the most common spatial analysis algorithms available in commercial GIS (Geographic Information System), plus a series of algorithms especially designed for spatial simulations,​ including transition functions and calibration and validation methods. The software environment,​ written in C++ and Java, holds a series of algorithms called functors. Each functor performs an operation. We have implemented the most common spatial analysis algorithms available in commercial GIS (Geographic Information System), plus a series of algorithms especially designed for spatial simulations,​ including transition functions and calibration and validation methods.
  
-Dinamica EGO functors are sequenced in a graph form to establish a visual data flow. With the help of its graphical interface, one can create models by simply dragging and connecting functors via their ports, each of which represents a connector to a data element, such as a map, a table, a matrix, a mathematical expression, or a constant. Thus, models can be designed as a diagram, whose execution follows a data flow chain. This friendly interface allows for creative design of spatial models that are saved in [[XML Script|XML]] or [[EGO Script|EGO script]] ​format.+Dinamica EGO functors are sequenced in a graph form to establish a visual data flow. With the help of its graphical interface, one can create models by simply dragging and connecting functors via their ports, each of which represents a connector to a data element, such as a map, a table, a matrix, a mathematical expression, or a constant. Thus, models can be designed as a diagram, whose execution follows a data flow chain. This friendly interface allows for creative design of spatial models that are saved in EGOMLX, ​[[XML Script|EGOML Script]] or [[EGO Script|EGO script]] ​formats.
  
 In sum, Dinamica-EGO favors simplicity, flexibility and performance,​ optimizing speed and computer resources, such as memory and parallel processing. In sum, Dinamica-EGO favors simplicity, flexibility and performance,​ optimizing speed and computer resources, such as memory and parallel processing.
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 ===== Documentation ===== ===== Documentation =====
  
-  * [[http://​www.csr.ufmg.br/​dinamica|Dinamica EGO Website]]+  * [[http://​www.dinamicaego.com|Dinamica EGO Website]]
  
-  * [[http://​www.csr.ufmg.br/​dinamica/​license|License Agreement]]+  * [[http://​www.dinamicaego.com/​license|License Agreement]]
  
   * [[guidebook_start|Guidebook 2.0]]   * [[guidebook_start|Guidebook 2.0]]
  
-  * [[what_is_new_3|What Was New in version 3]] | [[what_is_new_4|What Is New in version 4]] | [[what_is_new_5|What Is New in version 5]]+  * [[what_is_new_3|What Was New in version 3]] | [[what_is_new_4|What Is New in version 4]] | [[what_is_new_5|What Is New in version 5]] | [[what_is_new_6|What Is New in version 6]] | [[what_is_new_7|What Is New in version 7]]
  
   * [[Screenshots]]   * [[Screenshots]]
  
-  * [[https://​www.youtube.com/​channel/​UC8NsKElyl_6ku9plyyRYKcg/​playlists|Videos showing how to use Dinamica EGO 3, 4, and 5]]+  * [[https://​www.youtube.com/​channel/​UC8NsKElyl_6ku9plyyRYKcg/​playlists|Videos showing how to use Dinamica EGO 3, 4, 5, 6, and 7]]
  
   * [[guidebook_start|GUI Basics - Graphical Interface Elements]]  ​   * [[guidebook_start|GUI Basics - Graphical Interface Elements]]  ​
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   * [[plugins|Plugins]]   * [[plugins|Plugins]]
  
-  * [[Submodel documentation]]+  * [[submodel_list| ​Submodel documentation ]]
  
   * [[community:​Documentation Provided by the Community]]   * [[community:​Documentation Provided by the Community]]
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 <​note>​ https://​csr.ufmg.br/​imagery/​guidebook_dinamica_5.rar </​note>​ <​note>​ https://​csr.ufmg.br/​imagery/​guidebook_dinamica_5.rar </​note>​
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